How Ring Attention processes large sequences across multiple devices without communication becoming a bottleneck – Overlap of Compute and Communication
Ring Attention solves the sequence length problem at the hardware level: Instead of overloading one GPU with 1M tokens, the sequence is distributed across 8-16 GPUs. The trick: While one GPU computes, it simultaneously sends KV data to the next – no waiting for communication.
Ring Attention extends Sliding Window to multi-GPU settings. Together they enable context windows of 1M+ tokens – far beyond what a single GPU can process.
Gemini's 1M context and Claude's 200K use distributed attention. Without ring topology, communication between GPUs would be the bottleneck – each GPU would have to wait for all others.
| Metric | 4 GPUs | 8 GPUs | 16 GPUs | Trend |
|---|---|---|---|---|
| Sequence Length/GPU | 64K | 32K | 16K | Linear with Devices |
| Total Sequence | 256K | 256K | 256K | Constant (scalable) |
| Local Attention Ops | O(64K²) | O(32K²) | O(16K²) | Quadratic per GPU |
| Communication Volume | 512 GB (per phase) | 512 GB (per phase) | 512 GB (per phase) | Constant (good!) |
| Phases | 4 | 8 | 16 | N = # Devices |
| Comm Latency | ~80ms (NVLink) | ~80ms | ~80ms | Constant (Ring) |
| Compute Time/Phase | ~200ms | ~50ms | ~12ms | Quadratic↓ |
| Overlap % | 88% | 92% | 96% | Better with more GPUs |
| Effective Speedup | 3.8× | 7.2× | 14.1× | Near linear! |